Skyward Sword’s Music is ‘Different’, Kondo only composed one song

7 Skyward Swords Music is Different, Kondo only composed one songIn a recent interview over on IGN Aonuma and Kondo was able to discuss the music aspect of Skyward Sword and how it is “different” from other Zelda games and the experience it will bring to players. Kondo also said that he organically composed one song for the game and that’s what you will hear at the beginning of the game, it makes sense though since some of the soundtrack that’s been heard has been featured in various Zelda titles. Jump inside to read up on the interview.

Kondo, who has taken on the role of music supervisor for Zelda titles since Majora’s Mask, said that Skyward Sword still retains his strategy of looking for unique opportunities to add to the game’s action through music.

“I only composed one song for the game and it’s the song that you hear at the very beginning when you turn the game on and there’s the movie that plays that tells sort of the history or the back story of the game. I did the song for that piece but generally when we’re working on a Zelda game it’s less about what sections do I want to work on, and more of looking at some of the new experiences in the game. We look at those new or fresh moments and how can we bring more people in to provide their perspective on what’s going to have sort of the best sound for those moments.

“What makes music special in a Zelda game is the idea that, that within those, as the games are changing and evolving and you have those new moments in every game, we’re continually trying to find sort of these new perspectives that will help deliver the excitement of those moments to the player.”

The Legend of Zelda: Skyward Sword Final Video Preview

Kondo added that music was composed for Skyward Sword with unique characters in mind, giving each of them their own unique song.

“So not just with Skyward Sword, but really with all of the games, whenever we start working on sound we always try to think what are some different things that we can do musically,” he said. “What are some new musical ideas that we can apply? Something that we’ve done with Skyward Sword that I would say is fresh for this game is we really looked at taking various themes and applying them to the individual characters. So you may hear common themes throughout the game, but they may change depending on who you’re near or who you are talking to. Another thing we’ve done is, as you play deeper into the game you’ll find scenes where people are actually singing songs, which is something that we haven’t done in Zelda games in the past.

“Of course the development tools are something that have changed dramatically over the years, certainly from the very earliest days. Now it’s much easier using the advanced tools to be able to take your musical ideas and very quickly translate them into something that can work in the game, which is very nice.

“The breadth of options that you have in terms of sounds and sort of the palate that you’re able to use is much broader now, which is wonderful because you have so many options in trying to create the music. Where the new challenge comes is among all of the possible options that you have in front of you. It still remains important to take the music you’re creating and be able to, from across that broad spectrum of music and notes, bring something together that truly represents both the experience for the player and the emotion that you’re trying to convey.”

Source: IGN

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