Iwata Asks Officially Translated: New Skyward Sword Details Revealed

JapSiteSkywardScreen18 Iwata Asks Officially Translated: New Skyward Sword Details RevealedRemember just a few days ago we brought you Iwata Asks just a few days ago which featured Skyward Sword? Well today I am here to tell you that it as been officially translated and we have the details for you inside. Basically they discuss on the Silent Realm and the “Giant Boss” that appears in the game, apparently he appears multiple times and can’t actually be defeated and more. There is also talk about the development of the game, once of Fi’s rolls in the game and much more so check it out after the post jump, but be aware it does contain spoilers.

- Link first lands in the Sealed Grounds when he falls from Skyloft
- this is an incredibly important place in the story
- this area is a connection point before you reach the game fields and dungeons
- expect to revisit areas and access new locations throughout the game
- fields are now created with height and depth
- you can also catch little birds
- bug-catching requires a different approach and swing style depending on the bug
- expect grasshoppers, cicadas, dragonflies, butterflies, unicorn beetles, stag beetles, mantises and more
- one bird that rarely shows up to catch is a blue bird
- landforms are created to be dense and offer up all sorts of exploration opportunities, rather than have the player pass through once and be done with it
- the game’s theme during development was exploration and discovery
- the team originally thought of an L-shaped wire for dowsing
- the dowsing and beacons are used to keep players from getting lost
- the art style lead to some issues earlier in development
- when NoA commented that the effects were ‘featureless’ and lacking something, the dev team hopped on the comments to change that
- it took time to create an effect that clearly indicated which what you were swinging your sword
- the idea of the giant enemy came from a request from Aonuma
- Aonuma simply told the dev team to create “A giant enemy attacks one place and you have to do something about it.”
- Fujibayashi then told Asuka, “There’s a giant boss that tries to force its way to a destination. I want you to come up with a way of holding it back.”
- your job is to keep the giant boss back, not defeat it at first
- what happens when the boss reaches the top? That’s a secret for now
- you can attack the boss’ feet from the ground level, or you can get onto the boss from above and fight
- the programmer in charge of the camera always carries around a camera or video recorder to catch all sorts of angles
- the big boss from the Sealed Grounds shows up multiple times
- the big boss’ name is actually The Sealed One
- you can seal it away but never totally defeat it
- the way you fight it changes as the story goes on
- even after you fight dungeon bosses, you may have to return to that dungeon to get something else
- there will be new challenges waiting for you when you return to these dungeons
- the dashing idea came up when the A button became open for use
- the dev team likens the Silent Realm gameplay to that of a game of tag
- now you can get new items in the game field rather than just in dungeons
- particular attention was paid to how Link enters dungeon
- the dev team wanted to recreate the feeling of the original Legend of Zelda when it came to entering dungeons
- the last time you visit the forest in Skyward Sword, ‘something unbelievable happens’
- robots appear in this adventure
- when Fi comes out and talks to you about enemies or items, the team calls that ‘Fi Captioning’

Source: GoNintendo via Iwata Asks

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