Not everyone is as completely enthralled as IGN and even Game Informer is. Here is 1up’s two cents on it. I like this review. It’s a very true, fan boy whininess free review. Whether you agree or disagree with this review, you should take the points they make into consideration before you come up with your own personal review. Want to see what grade it got? Read on to find out!Here’s some highlights from 1up’s review:
So, is The Legend of Zelda: Skyward Sword the best game of the franchise? Unfortunately, no. But few things should ever be viewed in absolute terms. The better question would be, “Is Skyward Sword another great Zelda game?” To that I’d say, “Absolutely.” Skyward Sword shows that Nintendo EAD has learned a lot since 2006′s Twilight Princess and the two portable games that followed. With this latest sequel, the developers have crafted a remarkable adventure that implements some of the most forward-thinking ideas of the series.
When I compare the number of fetch quests to the rest of the objectives I encounter in my 40-plus hour adventure, they start to feel more like filler material than inspired game design, and cause Skyward Sword to drag more than it should. At one point, a character who had irrefutable proof that I was the Goddess’ chosen one (and held the sacred object I’d come for) still insisted I take on another fetch quest — scattering that important trinket to the winds right in front of me. It’s an example of the narrative and gameplay going through a predictable set of motions rather than acknowledging my accomplishments, and it’s frustrating.
As a prequel story that sets up the origin of the powerful Master Sword and the actual Legend of Zelda itself, Skyward Sword fumbles the game’s requisite musical instrument pretty terribly. The Goddess Harp is possibly the worst in the series — sitting firmly next to the Spirit Flute from Spirit Tracks. If the Spirit Flute was an example of over-complicating a simple instrument through gameplay (remember blowing carefully in the DS microphone and moving the stylus?), then the Goddess Harp could be considered the opposite. To strum this sacred harp, the player must press the A button and swing their arm horizontally from side-to-side in time with an on-screen metronome. Sure, the idea is simple to convey and perform, but unlike prior instruments of the series, the harp has little gameplay purpose outside of uncovering secrets and the obligatory, “Learn this song now!” moment. Both the Wind Waker and Ocarina of Time were powerful instruments that could change the time of day or teleport Link to designated areas across the map. Sadly, the Harp does neither, and feels like it could have been skipped entirely.
Skyward Sword is still an incredible adventure, even by the high standards of this series, with characters and dungeons worthy of the Zelda name. But while the developers made a conscious effort to shake things up with new ideas and implementations, the game falls into a weird middle ground filled with genuine surprises, inessential carry-overs, and copy/paste quest structures. That said, I still believe this to be one of the more admirable chapters of the series, even if at times it feels the developers were unsure of which sacred cows to keep and which to sacrifice.
This review is a whole lot different then the review from IGN, and Game Informer. The final score ended up being a B+. Do you agree or disagree with this review? All i can say is that I can’t wait to get a hand on my own copy so I can write iZelda’s definitive review.
Read the full review Here
Leave a Reply